C'est toujours la même histoire (2007)

It’s Always the Same Story is a slight but charming teenaged anecdote, directed by Joris Clerté and Anne Morin, in which a Frenchman recalls sneaking off to see the steamy X-rated film Emmanuelle with a friend ... only to have his father take him to see the exact same film the very next day to teach him about “the facts of life.”
It made them both change one towards the other.

Oktapodi (2007)

Oktapodi is a computer-animated short film that originated as a Graduate Student Project from Gobelins L'Ecole de L'Image. It was directed by Julien Bocabeille, François-Xavier Chanioux, Olivier Delabarre, Thierry Marchand, Quentin Marmier, and Emud Mokhberi.




Two octopuses fight for their lives with a stubborn restaurant cook in a comical escape through the streets of a small Greek village.

Lavatory Lovestory (2007)

Lavatory Lovestory is a delightful short film by Konstantin Eduardovich Bronzit. The film is a minimalist short about a lonely middle-aged public toilet attendant who sits in her little booth day after day, collecting coins from the lavatory users while she reads the newspaper and yearns for another man in her life, someone to love and hold her, fantasizing about the romantic lives that other people enjoy.



The story follows her angst and sadness, and her transformation into a happy and joyful human being. The unusual setting of a public toilet turns out to be surprisingly fitting, and make it slightly longer than conventional short films.

Panspermia (1990)

Panspermia is the name for the theory that life exists and is distributed throughout the universe in the form of germs or spores. This piece places the viewer in the middle of a virtual world of an aggressively reproducing inter-galactic life form, and depicts a single life cycle of this unusual self propagating system.




Karl Sims used an original software to create and animate forests of 3D plant structures. Artificial evolution techniques were used to interactively select from random mutations of plant shapes until a variety of interesting structures emerged. The subject matter of the piece suggests the underlying biological methods that were used to efficiently create an unusual level of complexity. Dynamic simulations and particle systems were also employed to achieve motions that are calculated automatically.


Dumbland (2002)

Dumbland details the daily routines of Ryan, a violent and foul-mouthed three-toothed man with a bulbous head, angry expression, and perpetually open mouth. The man lives in a house along with his hyperkinetic and high-stressed wife and squeaky voiced alien-like child, both of whom are nameless as is the man in the shows.
In this episode, Randy develops an interest in a neighbor's shed and proceeds to become verbally abusive towards the neighbor, which, meanwhile, reveals that he is a one-armed duck-fucker.



Dumbland is a series of eight crudely animated shorts written and directed by David Lynch.The style of the series is intentionally crude both in terms of presentation and content, with limited animation. The filmmaker describes it as "a crude, stupid, violent, absurd series."
You can download the first two episodes of Dumbland from Atom Films here.
More episodes are online at DavidLynch.com. To view them, you need to be a member of the site, or else you can buy Dumbland.

Arabesque (1975)

James Whitney' shorts are visually based on modernist composition theory with carefully varied permutation of forms manipulated with cut-out masks. He pursue technological, theoretical, mathematical, architectonic and musical ideas which eventually led him to his masterful pioneer work in computer graphics. Meanwhile, Whitney became increasingly involved in contemplative, spiritual interests.



With Arabesque, Whitney demonstrated the principle of harmonic progression, experimenting with the eccentricities of Islamic architecture, which, though ultimately harmonic, contain many characteristic reverse curves in its embellishments.

Biogenesis (1995)

William Latham is best known for his pioneering work in evolutionary art which he collaboratively produced with IBM UK between 1987 and 1993. Subsequently he worked in the computer games industry, exploring the use of artificial intelligence techniques. Now Latham has re-emerged into the public conscience with a return to his earlier evolutionary art
Biogenesis shows the evolution of artificial life forms in a synthetic universe where ‘survival of the fittest’ is replaced by ‘survival of the most aesthetic‘. We see cellular evolution and the replication of mutations forming chain-like structures resembling coral.



Survival of the most aesthetic in a synthetic digital universe of constantly evolving coral forms. From cell to psychedelic, this is DNA with attitude, and a reply to all those who did not think there could be life in the machine.
long synopsis
It can be viewed as a psychedelic experience or a more subtle parody of a man’s relationship with the natural world through modern technology.